Sunday, 16 July 2023

Geekom Mini-Air 11

Pregame Show

I thought this would be a good gaming alternative - unlike SBCs this is a mini computer so has all the I/O ports you need, SD card reader, and expandable SSD and DRAM slots inside. This machine has built in wireless, JasperLake GPU, and 4 core Celeron M5105 @ 2GHz. It does run hot though; and takes 19V 3.42A 65W power (like some Chromebooks). I zapped it with my temp gun, and its 110F (43C), and its "rated" for 50C - with NO load.

WSL2 Failure

I tried to use WSL2 server, and after a couple hours gave up, as it seems set for Wayland not X11. It would be more useful if you could install Xubuntu; maybe you can but I gave up. (Linux support is something Chromebook does right.)

Windows 11 Must Die

I installed MAME and other tools and they stuttered. This can't be right, I thought. So given my WSL failure, and that I had to hunt down some older directX kits to get anything working, I said to heck with it - I must install Ubuntu 22 and benchmark with somewhat more apples to apples.

Installing Ubuntu Pains

Yes, you hit del to enter BIOS and set the startup device. Using EFI, I had to set to boot from "USB KEY". I had to blow away /dev/sda2 and other Windowsy partitions. I had to reformat the partition in ext4... and it seems the drivers on Xubuntu 22.04 image are not fully compatible with the Air Mini. (The RealTek 8821c driver continue to blow kernel errors, frame errors, and hung several times during install.) After several attempts, and update/upgrades, I managed to get Xubuntu installed and up-to-date/stable. I really don't know why Geekom doesn't have a working image, or sell the devices without Windows...

Quelle Surprise

Even though it only has 4 cores, the rendering capability of the device is solid.
  • geekom-miniair-11: 1378 ($150)
  • opi5: 975 ($110)
  • odroid n2l: 509 ($70)
So graphics from JSL makes this device 2.7x faster than my N2L, and 1.4x faster than the OPi5 (note not all benches were faster). But, sound emulation is multi-threaded and runs on multiple cores, so the next benches will be more interesting... yay symetric multi-processing.
# uname -a
Linux geekom-MiniAir-11 5.19.0-46-generic #47~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC
# glmark2
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) UHD Graphics (JSL)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
=======================================================
[build] use-vbo=false: FPS: 1702 FrameTime: 0.588 ms
[build] use-vbo=true: FPS: 2127 FrameTime: 0.470 ms
[texture] texture-filter=nearest: FPS: 1929 FrameTime: 0.518 ms
[texture] texture-filter=linear: FPS: 1898 FrameTime: 0.527 ms
[texture] texture-filter=mipmap: FPS: 1891 FrameTime: 0.529 ms
[shading] shading=gouraud: FPS: 1753 FrameTime: 0.570 ms
[shading] shading=blinn-phong-inf: FPS: 1759 FrameTime: 0.569 ms
[shading] shading=phong: FPS: 1707 FrameTime: 0.586 ms
[shading] shading=cel: FPS: 1689 FrameTime: 0.592 ms
[bump] bump-render=high-poly: FPS: 1272 FrameTime: 0.786 ms
[bump] bump-render=normals: FPS: 2039 FrameTime: 0.490 ms
[bump] bump-render=height: FPS: 2022 FrameTime: 0.495 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1445 FrameTime: 0.692 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 912 FrameTime: 1.096 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1696 FrameTime: 0.590 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 759 FrameTime: 1.318 ms
[desktop] effect=shadow:windows=4: FPS: 1125 FrameTime: 0.889 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 364 FrameTime: 2.747 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 647 FrameTime: 1.546 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 354 FrameTime: 2.825 ms
[ideas] speed=duration: FPS: 1624 FrameTime: 0.616 ms
[jellyfish] : FPS: 1232 FrameTime: 0.812 ms
[terrain] : FPS: 193 FrameTime: 5.181 ms
[shadow] : FPS: 562 FrameTime: 1.779 ms
[refract] : FPS: 326 FrameTime: 3.067 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1541 FrameTime: 0.649 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1547 FrameTime: 0.646 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1545 FrameTime: 0.647 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1534 FrameTime: 0.652 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1534 FrameTime: 0.652 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1578 FrameTime: 0.634 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1597 FrameTime: 0.626 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1595 FrameTime: 0.627 ms
=======================================================
                                  glmark2 Score: 1378 
=======================================================

Saturday, 15 July 2023

Orange Pi 5 vs Odroid N2L

Well, on average the OPi5 is twice faster than the N2L. So, though the Odroid community is nice and supportive (where the OPi community is pretty silent), the OPi has clear performance advantages for retro gaming.

Rockchip RK3588S | 8-core 64-bit processor | Big.Little Architecture: 4xCortex-A76 and 4xCortex-A55, Big core cluster is 2.4GHz, and Little core cluster is 1.8GHz frequency. | Arm Mali-G610 MP4 “Odin” GPU Amlogic S922X Processor (12nm) | Quad-core Cortex-A73(2.2Ghz) and Dual-core Cortex-A53(2Ghz) | ARMv8-A architecture with Neon and Crypto extensions | Mali-G52 GPU with 6 x Execution Engines (800Mhz)
Linux orangepi5 5.10.110-rockchip-rk3588 #1.1.6 SMP | Orange Pi 1.1.6 Jammy | 22.04.2 LTS (Jammy Jellyfish) Linux server 5.15.0-odroid-arm64 #1 SMP PREEMPT Ubuntu 5.15.118-202306231801~jammy (2023-06-23) | Ubuntu 22.04.2 LTS | 22.04.2 LTS (Jammy Jellyfish)
glmark2 2021.02 | glmark2 Score:
opi5 975 odroid n2l 509
OpenGL Information
GL_VENDOR:
Panfrost Mesa
GL_RENDERER:
Mali-G610 (Panfrost) Mali-G52 (Panfrost)
GL_VERSION:
3.0 Mesa 23.0.0-devel 3.1 Mesa 23.2.0-devel (git-68735f4e86)
FPSFrame TimeFPSFrame TimeRatio
[build] use-vbo=false 1005 0.995 532 1.880 1.89
[build] use-vbo=true 1258 0.795 658 1.520 1.91
[texture] texture-filter=nearest 1169 0.855 678 1.475 1.72
[texture] texture-filter=linear 1200 0.833 672 1.488 1.79
[texture] texture-filter=mipmap 1167 0.857 688 1.453 1.70
[shading] shading=gouraud 1172 0.853 555 1.802 2.11
[shading] shading=blinn-phong-inf 1156 0.865 554 1.805 2.09
[shading] shading=phong 1112 0.899 498 2.008 2.23
[shading] shading=cel 1156 0.865 494 2.024 2.34
[bump] bump-render=high-poly 917 1.091340 2.941 2.70
[bump] bump-render=normals 1251 0.799 761 1.314 1.64
[bump] bump-render=height 1269 0.788 768 1.302 1.65
[effect2d] kernel=0,1,0;1,-4,1;0,1,0; 1103 0.907 534 1.873 2.07
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1; 854 1.171 228 4.386 3.75
[pulsar] light=false 1182 0.846 722 1.385 1.64
[desktop] blur-radius=5 362 2.762 215 4.651 1.68
[desktop] effect=shadow 926 1.080 592 1.689 1.56
[buffer] columns=200 455 2.198 199 5.025 2.29
[buffer] columns=200 421 2.375 197 5.076 2.14
[buffer] columns=200 538 1.859 229 4.367 2.35
[ideas] speed=duration 1035 0.966 376 2.660 2.75
[jellyfish] default 1011 0.989 446 2.2422.27
[terrain] default 71 14.085 44 22.727 1.61
[shadow] default 909 1.100 351 2.849 2.59
[refract] default 312 3.205 97 10.309 3.22
[conditionals] fragment-steps=0 1168 0.856 680 1.471 1.72
[conditionals] fragment-steps=5 1134 0.882 670 1.493 1.69
[conditionals] fragment-steps=0 1148 0.871 675 1.481 1.70
[function] fragment-complexity=low 1137 0.880 663 1.508 1.71
[function] fragment-complexity=medium 1148 0.871 676 1.479 1.70
[loop] fragment-loop=false 1155 0.866 659 1.517 1.75
[loop] fragment-steps=5 1149 0.870 685 1.460 1.68
[loop] fragment-steps=5 1147 0.872 664 1.506 1.73

Friday, 14 July 2023

Orange Pi 5...

So I picked up an Orange Pi 5. I am writing this blog with it. "Orange Pi 5 uses Rockchip RK3588S new generation 8-core 64-bit processor, quad-core A76+quad-core A55, with 8nm process design, up to 2.4GHz main frequency, integrated ARM Mali-G610 GPU, embedded high-performance 3D/2D image acceleration module, built-in NPU with 6Tops computing power." I snagged the 8G version as that is reasonable for game emulation. 

I was mildly disappointed in a couple things. 
  1. No emmmc memory But it does have an SSD slot. I snagged a fast 1T sdram so I am not concerned. 
  2. 5V/4A. That's right. 4A. Most of the USB C power supplies I have are 3A. I suspect 4A is a requirement when you have all the components attached (i.e. an SSD). So I am using a 3A, but will get a juicier power supply. 


I am a fan of Ubuntu, so I snagged the server image via the orangepi.org and https://github.com/Joshua-Riek/ubuntu-rockchip/releases/tag/v1.14.
I always snag the server image so I have less junk installed/to remove.

I then encounted the same pain-point with regard to wireless adapter support. My AE6000 wasn't supported but an older 2.4 RTL8188CUS was kicking around so I got connected after the usual battle with manually setting up netplan.
Then I installed xorg, xfce4, and chromium. X11 started without issue. 

But as soon as I installed mesa-utils and ran glmark2... What the hell do you mean software rendering? Where is my Mali-G610 driver?!
This resulted in much anger and finding little interesting on the web. But I did find some pointers...
sudo apt install mali-g610-firmware 
sudo add-apt-repository ppa:liujianfeng1994/panfork-mesa 
sudo apt update 
sudo apt upgrade 
 Thank you LiuJian you are a hero!

So now its off to run some benchmarks!